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Dreamcast 3d box art
Dreamcast 3d box art







If Neo emits a red magnetic field near a red enemy, it is propelled into the distance based on the repelling nature of similarly charged magnets. Neo's magnetic fields interact with platforms, contraptions and enemies. The red and blue magnetic fields are mapped intuitively to the corresponding colored button on the Dreamcast controller. Neo himself is able to become positively or negatively charged at the press of a button, which is represented on-screen as a blue or red magnetic field/pulse. The game is a 3D platformer, with the usual jumps, platforms and enemies but features a novel game mechanic which centers around magnetism. The protagonist Neo (NiuNiu in the original Japanese release) is a robot who has the ability to positively or negatively charge himself in order to repel or attract enemies, or to repel from or attract to platforms and other environmental objects. The game is centered around the concept of magnetism. The North American version was published by Crave Entertainment and was released on June 15, 2000, followed by the European release on August 4, 2000.

dreamcast 3d box art

The game was originally released in Japan on February 3, 2000. Super Magnetic Neo is a 3D platform game developed by Genki and released exclusively for the Dreamcast console.









Dreamcast 3d box art